
Video games are an essential part of displaying new technologies into the mass market, as it lets customers get a good feel for it through immense amounts of interactivity and audio-visual input. While developed countries have no problem with following video games, developing countries tend to develop certain problems that keep it from becoming a mainstay in the financial landscape. With most people unable to buy most available video games, they are resorted to acquiring pirated copies to enjoy just as much as those who could afford original copies.
Brazilian video game and electronics company Tectoy and American telecommunications developer Qualcomm have come up with a solution that will give people in developing countries the same level of enjoyment in video games without having to scrounge around in pirated material. They’ve developed the Zeebo, a video game console aimed at developing counties, targeting “The Next Billion” market.
Fully managed by digital distribution, it aims to let people purchase affordable games through downloading. The console itself uses a Qualcomm chipset that is similar to those in mobile phones. This allows it to connect through 3G or Edge, allowing players to purchase and download games via a virtual currency called Z-Credits.
This could mean that finally, developing countries can finally have a hand in affecting the world video game market. Big-name video game publishers such as Electronic Arts, Activision, id Software, Capcom, and Namco have stamped their thumbprints into this project, investing on something that could change the course of video gaming around the world.
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